StarCraft improved upon its predecessor Warcraft II, which featured two very identical playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The device sorts accessible https://conner3g72x.blogtov.com/10328780/details-fiction-and-starcraft