StarCraft improved upon its predecessor Warcraft II, which featured two extremely comparable playable factions, by introducing asymmetry between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered from the lesser-regarded 1996 SSI release War Wind. The device varieties available https://fernandodyung.blogmazing.com/29351512/starcraft-things-to-know-before-you-buy